Track mode is separate from all the other race modes, and 7 races are available in a velodrome:

  • Sprint: you are alone against a single opponent. The first to cross the line after 3 rounds wins. The race can comprise up to 5 winning rounds, and the first track racer to have an unbeatable lead is declared the winner, without having to race all the rounds.

  • Keirin: 6 riders compete against each other and the first to cross the line after 3 rounds is declared the winner. The race can comprise up to 5 rounds and all the rounds must be raced. The best placed rider over all the rounds is the overall winner.

  • Elimination: 16 riders compete, and the last rider is eliminated every 2 rounds. The race ends when there is only one rider remaining. The race can comprise up to 3 rounds, and all the rounds must be completed. The winner is the rider with the best overall rankings for all the rounds.

  • Points race: the points race is a discipline in which the ranking depends on the number of points accumulated during each sprint. Points are allocated on the following basis: 5, 3, 2 and 1 point respectively for the first 4 riders across the line. The number of points is doubled for the final sprint in the race.

  • Scratch: compete against 15 opponents in a strategy-based race over a distance of 5 to 7.5 km where the first across the line is the winner.

  • 200 metres flying start: can you get below the 10-second barrier? Try to build up speed over the first 550 metres without using all your energy. Tip: use all the space available to achieve the best time.

  • Omnium: a hard-fought tournament comprising the following disciplines: points race, scratch, 200 metres flying start and elimination. The winner is the rider who accumulates the most points over the 4 races.
Each discipline can be played at 3 levels: Beginner, Junior and Professional. When you select a level, you can set the race parameters before you start. Depending on the race you have chosen, you select the "Start of the tournament’ (1/8 final, quarter final, semi-final or final), the number of rounds (from 1 to 5), the velodrome (1, 2 or 3) and, if applicable, the number of laps (20 or 30) or sprints (4, 6 or 8).

The “Next” button takes you to the rider/equipment selection page. Riders are defined by 3 attributes: Acceleration (ACC), Resistance (RES) and Endurance (END). Acceleration is the explosive power of the rider, Resistance is his ability to replenish his energy and Endurance is useful in the long elimination races. In terms of equipment, you must select a frame, wheels and a helmet.

Confirm your selection using the "Next" button to proceed to the race status page. Here you will see the race or series of races that are about to take place. Click "Next" to go down to the track.
The screen looks fairly similar for all 7 events. Below is a composite image showing various elements that will be displayed at different times.
1) Rider’s position: the number of remaining laps and the distance to the finishing line.

2) Grid: shows the number of rounds that have to be won. Given the number of riders competing in an Elimination race, the grid is only displayed after each race.

3) Standstill bar: (displayed in sprint races only) indicates how many standstills before elimination. This special mode is triggered when the speed of both riders drops to 0. To do this, reduce the riders’ speed to a minimum and then move him to the right, up the slope of the track.
The race stops and a new table appears on screen; a series of random arrows are displayed and you must reproduce the sequence with accurate timing. The player who fails to reproduce the sequence must set off ahead of his opponent and the race resumes.

4) Effort gauge: use the Up/Down arrows to vary this from low (green) to high (orange/ red). A small blue triangle at the bottom of the gauge shows the rider’s actual effort, but the position of the triangle may not correspond to the effort demanded by the player. For example, if the rider is blocked behind a rider, his effort will be different from that displayed in the rider’s effort gauge and you will have to move him left or right to give him a clear track so he is free to forge ahead.

5) Energy gauge: (similar to the green energy bar in the road races) this slowly decreases as the riders exerts a great effort and refills automatically when he makes a light or moderate effort. This gauge also displays a maximum energy arrow, which represents the maximum amount of energy available to the rider. This limit will reduce as Tiredness sets in and the energy gauge will never exceed this limit.

6) "Super Power" gauge: (similar to the blue energy bar in road races) this is used for an explosive effort and is consumed very quickly. The bar refills very slowly afterwards.

7) Speed bar: this provides information on the rider, with first his speed and then his state of protection. If your rider is in the draft of another rider, he is "protected" and his bar is green. However, if your rider is leading the race, he is "exposed" and his bar will be orange. A rider moving at 60 km/h with a green bar will consume less energy than a rider travelling at the same speed with an orange bar. In Speed mode you will be able to see your opponent’s speed bar if it is in your field of vision.
Game controls
In Track mode you control one rider only. The main control keys are:

Right arrow Move rider to the right.
Left arrow Move rider to the left.
Up arrow Increase effort (quickly press twice in succession on the key to set effort to maximum).
Down arrow Decrease effort.
V Look over left shoulder (you cannot adjust the view as in normal race mode).
B Look over right shoulder (you cannot adjust the view as in normal race mode).
Space bar Press rapidly and continuously to enable "Super Power" to make an extra effort.
End In multiplayer this enables you to toggle from the display of the rider’s name to the player’s pseudo in the left panel.
D or mouse wheel up (Scratch race only)Camera zoom in
C or mouse wheel down (Scratch race only) Camera zoom out
One-off race Multiplayer