Manage your rider
In the same way as in standard career mode, you will find the tools to manage your rider.

The central area of the screen will change as you move from page to page, but the background always shows the same static items. Below is a brief description of the static items that comprise a Pro Cyclist mode screen.
1) The arrows allow you to track back and forth through recently visited pages.

2) The main menu tabs. Click on a tab to display the underlying sub-menu.

3) Allows you to: quit to the main game menu; open the options screen; access online help or quit the game altogether.
4) The in-game date. To advance to the next event, click on Continue.

5) The calendar (deadlines and races) appears when you click on the in-game date. You can view the details of each event and, if you click on any given day, you can advance the game to this day. As the calendar advances you may encounter a "Some matters require your attention" message. You must immediately search for a message marked with a "!" in your inbox and resolve the issue before you can move forward. Any blue text in the manager screen is a link to the page concerned.

Note: You can advance or stop the day by day simulation by pressing the keyboard spacebar.

6) General data on your rider.

7) Advancement of the XP bar and the current level.

8) Access level of races to which the rider has access.

9) The number of unread messages in your inbox.

10) The next race and sponsor objective in days (d) or weeks (w).

XP and level up
The banner at the bottom displays, amongst other things, your XP bar.
Each time the bar is completely filled, you level up which triggers an improvement in attributes and resets the bar.
With each week's training you automatically earn XP that slowly fills the bar.
Other one-time events can, sometimes, earn an XP bonus.
In the twilight of your career your performance level will start to drop off and it will then be time to consider your reconversion... or a rebirth as a young rider brimming with talent!
Your office is divided into three separate zones:
  • Messages: as in 'Manager' mode, messages are to be found on the home screen. Some are merely informative; others may require answers from you.

  • Training: In this part of the screen you can see an outline of fitness parameters, the intensity of training for the current week as well as the next four weeks.

  • Achievements: the box at the bottom-right lists your main achievements during your career.

Rider data
Detailed information on your rider. This mainly allows you to see past results and career evolution.
You can adjust the intensity of training for the coming four weeks. The more you compete in races during the week, the smaller will be the impact of training. Intensity can be adjusted from 0 (complete rest) to 5 (very intense training). Keep an eye on the number of training days/racing days to know when the intensity of the week's training will have an impact.

All the work done in the week (training + races) is visible with the 'Weekly Load' parameter. A week at 100% is very useful to progress fitness, but is devastating for freshness and, in the longer-term, tiredness.

On the eve of each race, training corresponds to recovery, regardless of the expected intensity for the week.

Once the week is started you cannot change the schedule for the current week.

To increase fitness it is not enough to train intensively for one week; to have a significant effects it is better to build a solid foundation over several weeks.

Freshness is the parameter that varies most from day to day. A few days of rest is enough to return to a decent level of freshness and this parameter is essential for good race performances. For races, loss of freshness is estimated in advance on the graph, but in reality it depends entirely on the effort expended during stages. Be sure to keep a regular eye on freshness during a stage race.

Rhythm is acquired by taking part in races. Once a rider has ridden his first races of the season it is not absolutely necessary to race a great deal in order to maintain decent rhythm. A rider who lacks rhythm will be less competitive than a rider with this parameter at a maximum. It is, however, possible to have low rhythm at the start of a long stage race and to use the first stages to increase the level.

Fatigue is a parameter of little importance early in the year, but keep an eye on it throughout the season. When a rider goes beyond 25 points he slowly becomes less competitive.

This allows you to view the calendar of future races. You can change your schedule by using your race points, but the final decision on taking part in the race depends on the manager of your team. When your rider levels up, he gains race points. The more points he has the more likely he is to take part in prestigious races, but be careful not to exhaust your rider; do not be too greedy.

Conditions also apply to the category of races open to you, based upon your access level. A career starts at level I which gives access to the lowest category of races. The following conditions must be met to advance to higher levels:

Condition Category unlocked
II Win your first race. .HC
III Win a race or a distinctive jersey of a category HC race. World Tour Others (Other Tours, Other Classics)
IV On a WorldTour race: make the top-5; win a distinctive jersey or win a stage. World Tour Major (Major Classic, Other Grand Tour)
V Make the top-5 of a major classic or a Grand Tour; win a stage or a distinctive jersey on a Grand Tour. World Tour TDF

Note: if you fail to meet the conditions to access a higher level you have an alternative with the rider's level, but it will take more time.
During the month of June, teams prepare for the next season and this offers an opportunity to progress the career of your rider with another team. You will receive offers via your agent or you will be spontaneously contacted by teams. These offers are listed in the "Rider> Rider data> Contract" page where you can set out your desires on salary and length of contract. You can also contact another team to try and join them.
Pro Cyclist - Creating your rider 3D race - Introduction